![]() ![]() The third is to get the "caravan master" card and/or other ways to increase the remaining time of your mercenary units and stack tons of those mercenaries on your walls. ![]() The second is to increase your tax as high as possible and get your hands on the arrow skill (there are the skill card, a unit that gives you a temporary copy when you play it and a building that gives you a few temporary copies when you activate it) and use those arrows to kill enemies, especially strong when they bunch up (damage based on tax). The first is amassing gold up to the cap at 99,999 through the use of the main power (levelled up as much as possible) and use golden towers to unleash massive damage with each shot (it is based on how much money you have and spends 1% at level 1 and 2% at level 2 per shot). I mean the fact that this one option alone isn't even my main appeal for that leader says something.There is a difficulty increase every 5 waves, the last 10 can be a bit hard if you didn't manage to get your hands on cards/buildings/units that synergize well.Įach biome has its own set of troubles but for the forest (which seems like the easiest at first glance) it can be very hard to pull back once your defenders died on wave 21+ because those enemies just bunch up and they all attack pretty fast so anything you spawn dies nearly immediately.Īt that point you need something to deal a strong AoE or a unit strong enough to not die too quickly, but if you had access to the later your defenders probably wouldn't be dead.Įvery leader has a few paths available that can lead to victory if you find stuff to play on those strengths.įor example, the merchant leader has 3 different paths to victory. Getting I think it was 3 building cards (the one for military cards can be nice too) free of choice, anything you want, is also a nice option. Many of the other quest cards are not less powerful in the least. Imagine militia with the +100% attack speed advisor and hp above 100 and that to start with. Once you reach the last extension(or earlier if you really have too or get a demolish) defencive buildings are really helpful.1-2 of the ones that send a bird out dropping an aoe stone attack is really powerfull especially if your frontline can hold several seconds without deaths and can get healing.īy the way the new leader seems by far the most powerfull, doing an early quest card wich gives one of your military cards +60 or +80 hp(EDIT: I think this was already been nerfed or fixed to 20hp or so) and you can use almost any melee unit as a super tank. Lvl 20 boss ramming down my most outer walls(though I keep forgetting to prepare for it) never was a problem for me my units always reached the next wall fast enough and if I have (important) buildings so far out then I am kind of set with lots of strong buildings.įor dessert you need some frontline that can absorb enough damage while your ranged units stay safe and deal enough damage to take them down quickly or you have a super tanky frontline with very buff medics that can out heal all that damage and also kill the wave reasonably quickly(that iirc requires a lot of upgrading). I mean even with builder I often never get anything good or only 1. Well for armories, barracks and also few other strong buildings a it's not a questions of if I choose it ,but a question of IF I even get the option to take one (or more). The last bosses I almost never struggled myself either I die before reaching wave 30 or I escalated enough that I win, only once I died at wave 30 I think. Getting overun or keeping to take too much damage after each wave. Seems if you already have everything you need or want, the game just gives you more good and synergetic stuff.Įarly I also got lucky by getting an assasinate right when it really helps ensuring you can avoid ![]() Already buffed a military card up to at least +250 Health, the mentioned medic advisor, the Banner advisor, decent- good gold and ratizen income. Was already a certain win before I got my superduck. I had at least 3 times as many options for super strong units to choose from than I needed. I already had 2 super buffed up synergetic units (In the end I had three lvl2 barracks) before I got the duck and later also recieved royal guard. I beat it yesterday, with ducklords(D-rex) copied via a tavern supported by buffed up medics with the adviser and I don't remember what else I added. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |